![]() The same works vice versa.)ĭimensional rules apply to ALL entities. If player 1 is in cataclysm and enemy is in dimension 1 outside of cataclysm, damage will not occur. So an enemy on one side in dimension 1 can shoot a player on other side that's also in dimension 1. It simply changes the dimension of its contents. I then did the reverse, rift walked then negated cataclysm, and could walk out damage free. So to remedy the situation, I cataclysmed the crowd while simultaneously ending my rift walk, thus making them in dimension two and I in dimension 1. I have a large crowd of enemies behind me (2 or 3 bombards included). I cannot interact with the cache while in dimension two as it is an objective based object. I get into a dead end room where the cache is hiding. I leave myself in dimension two so I can search, impervious to surrounding enemies. ![]() Here's a personal example of a time I used my abilities with limbo So that crowd of enemies that's approaching can be put on temporary hold while you deal with the couple ankle biters nipping at you. With a high range you can cordon whole sections off from the rest. So placing it down with a long duration and par range will prove beneficial in holding position.Īcts as crowd management. Enemies inside will be able to damage both you and what ever object is inside should you be defending. Use: Great for isolating yourself or crowds from combat.Īcts as an impervious frost globe except for slow effect. Can be toggled mid duration for an explosion of damage upon cancellation. Energy Regeneration occurs inside the marble. (Take Note: This includes consoles and cryopods). Any entity inside gets banished to dimension 2. Placing the marble at which enemies become enveloped in also causes them damage as it technically expands to its full size from one point and thus enemies "entered" the marble. The bounds will constrict as time progresses, until duration ends at which point collapse occurs.Įnemies that walk in or exit will be dealt damage. Use: (I don't think this needs any elaboration)īanishes a marble of space into dimension 2. You can now focus on removing the buffer of the crowd without worry of being killed by the other enemies.)īoosts damage of self while in dimension 2. Throw yourself into dimension 2 first, banish healer. (Example: Crowd of infested, one healer present. Use for invulnerability or to isolate yourself and other enemies to dimension 2 for easier combat without having to deal with an entire crowd. Keep in mind, you will be open to any enemies within dimension 2. Use: If you want to survive for a extended period, this ability is essential. Energy regeneration occurs at a steady rate. (Take note: Bosses and Mini-Bosses cannot be thrown into dimension 2 with this ability) Use: Great for taking key opponents out of play such as Healers, Eximi, Bombards, Heavy Gunners, Manics, Napalms, and anything else that proves to be cumbersome to deal with. Once cast, throws enemy into dimension 2. So with that cleared here are some suggestionsīanish does damage and knockdown/stagger (depends on enemy) upon casting. You will get shot and damaged by those in the same dimension as you. You successfully moved combat between you and the those enemies from dimension 1 to dimension 2. So lets say you rift walk yourself and you begin banishing enemies. If you cataclysm, you put a field down of dimension 2. If you banish something, you put them into dimension 2. If you are rift walking, you are in dimension 2. Limbo is about both placing himself and others into a different variable.
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